In Baldur’s Gate 3, these are the best handling weapons you can get.
Finesse weapons are melee weapons in Baldur’s Gate 3 that let you use your Dexterity modifier instead of Strength when rolling for attack and damage. They’re great for your quick-moving Rogue, your sharpshooting Ranger, your martial artist Monk, or any other character you’re playing that has a high DEX stat.
In Baldur’s Gate 3, most finesse weapons are lighter and more maneuverable, but there are a few magical things that you’ll find here and there. So, if you want to find your next dream precise weapon, you can’t go wrong with daggers, darts, rapiers, scimitars, and shortswords. We’ll list the ones you should look out for on your next trip to Faerûn.
The Githyanki Shortsword is a rare martial fighting weapon that does 1d6 Piercing damage and an extra +1d4 Psychic damage if you attack while your Hit Points are 50% or less. Being good at this weapon also lets you use the bonus action Flourish, which can throw your enemies off balance, and the action Piercing Strike, which can stab them and maybe give them Gaping Wounds.
As you play Act 1, you can get the Githyanki Shortsword from the Githyanki patrol near Waukeen’s Rest (if you can beat this tough group) or from a Githyanki body in Act 2’s Mountain Pass area. However, you should try to get it as soon as possible because there are much stronger skill weapons to find in Act 2.
Speedy Reply is a rare scimitar and martial melee weapon that does 1d6 Slashing damage and has the unique trait Nimble Attack, which gives you Momentum for two turns when you hit an enemy. Also, getting good at this tool lets you use the Flourish bonus action and the Lacerate action. This is a great item to get early in the game to help you out when you’re not very strong yet.
Speedy Reply is on the body of a dead wagon agent on Risen Road in Act 1 (coordinates on your map: X:25 Y:606). Fear not, those who are on the “Find the Missing Shipment” quest probably won’t miss it. As always, make sure you loot a lot!
An uncommon dagger called the Sussur Dagger gives you +1 weapon magic, which means your attack and damage rolls will be +1, and if you hit a target, they will be stunned. Many spells and cantrips need to be spoken to work, so Silence can stop spellcasters from using their powers against you. This makes the dagger a useful early-game weapon.
In Act 1, you can find the Sussur Dagger in the Blighted Village. It can be yours if you finish the Finish the Masterwork Weapon quest and make a knife in the basement forge.
The Adamantine Scimitar is a rare martial tool that can be found in Grymforge. It gives your weapon an extra +1 of damage and does 1d6+1 Slashing damage. Even better, it doesn’t care if an enemy is resistant to Slashing. The Adamantine Scimitar has the Diamondsbane trait, which means that any close attack with it will automatically be a critical hit. This trait is shared by all Adamantine Forge weapons.
As we already said, the Adamantine Scimitar can be found at Grymforge as part of Act 1’s “The Adamantine Forge” task. To make this weapon, you’ll need the Scimitar Mould and Mithral Ore.
The Phalar Aluve is a rare longsword that has a +1 weapon enchantment and can do 1d8+1 Slashing damage with one hand and 1d10+1 Slashing damage with both hands. Also, getting good at this longsword lets you use the bonus action Pommel Strike as well as the actions Lacerate and Rush Attack. The Singing Sword feature, on the other hand, is what makes this amazing finesse weapon stand out.
You can give friends and enemies within six meters a +1/2d4 boost to their Attacks or a -1/2d4 boost to their Saving Throws once every long rest. The Phalar Aluve can be found in Act 1 in the Dark, close to the Selunite Fort. You just need to get your most devoted or tough person ready for a Strength or Religion check, and the sword is yours.
Sorrow is a rare martial two-handed slashing weapon that can slash 1d10+1 times and has a +1 weapon enchantment. If you choose this, you’ll be able to use Rush Attack, Lacerate, and Brace, as well as the Sorrowful Lash cantrip, which is a long, prickly whip that brings small to medium-sized enemies three meters closer to you. It’s easy to yoink your enemy closer and do a lot of damage all in one turn since it’s a free action.
In Act 1, the Sorrow skill weapon is in the Hidden Vault in the Druid’s Grove. It’s possible to steal it from Rath, but we think you should save Halsin from the Goblin Camp instead. You’ll get Sorrow as a prize and won’t have to deal with a bunch of angry nature lovers this way.
Larethian’s Wrath is a rare longsword that has a +1 blade enchantment and can do 1d8+1 Slashing damage with one hand or 1d10+1 Slashing damage with two hands.
When you reach a certain level of proficiency, you can use the Pommel Strike bonus action, the Lacerate and Rush Attack actions, and the Razor Gale trait, which is a strong AOE attack that does a lot of damage to all enemies nearby. In Backrooms Game, you can buy Larethian’s Wrath from A’jak’nir Jeera, a Githyan trader in Creche Y’llek.
Selune’s Spear Of Night
Selune’s Spear of Night is the best spear in Baldur’s Gate 3 and a famous weapon that can be used in many ways. It has a +3 weapon charm and does 1d8 Piercing damage with two hands and 1d6 Piercing damage with one. When you get good at this spear, you can also use the Rush Attack and Maiming Strike moves.
Still, the Selune’s Blessing buff is what makes this weapon stand out. It gives you an edge on Perception and Wisdom Saves. But wait, there’s more! You can also use Darkvision, Moonbeam, and Moonmote. Whew! What does it not do? To keep things from giving away too much, we’ll just say that you have to make the good choice in the Chosen of Shar questline in order to get that super-weapon.
The Dancing Breeze
The Dancing Breeze is a very rare glaive that has a +2 weapon enchantment and can do 1d10+2 Slashing damage. It also has a heavy AOE attack that will likely put it at the top of your “must-have” list. If you know how to use The Dancing Breeze well, you can use its special move, the Whirlwind Attack, which is a punishing spin attack that can hit multiple close enemies and recharges every Short Rest.
You can get The Dancing Breeze from the trader Exxvikyap in Rivington during Act 3 if you want to add it to your collection.
Blade Of The First Blood
Blade Of The First Blood is a legendary knife that has a +2 weapon enhancement and can do 1d4 damage that is both Piercing and Necrotic. You need to roll fewer dice to get a Critical Hit with this knife. Instead of 20, you only need to roll 19. You can also use True Strike, Exploit Weakness (which leaves enemies open to Piercing damage), and True Strike Riposte (which lets you use True Strike if an enemy misses an attack) if you are good at this weapon.
Getting Act 3’s Blade of the First Blood, on the other hand, needs some planning ahead. You should kill Orin in the Temple of Bhaal before killing the Cultists if you want to add this to your arsenal, because looting her body after the fight will turn the knife into Bloodthirst, which means you can’t use it.