These Zelda bosses didn’t really put up much of a fight!
The boss fights in the Legend of Zelda games are known for being creative and unique. Since the first game in the highly acclaimed series came out in 1987, players have had to face many tough opponents as Link, the famous green-clad hero. But even a well-known game like The Legend of Zelda has some problems when it comes to boss fights.
Some Zelda bosses aren’t as good as the best in the series. This could be because the gameplay is boring and uninspired or the bosses are just poorly designed. These bosses are the weakest in the series because they don’t do much to impress players and make them want more.
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ToggleThe Imprisoned
Even though The Imprisoned is important to the story of Skyward Sword, all three of its alternating battles are dull and uninteresting. Players must get rid of this huge, scaly monster by cutting at its strangely jelly-like toes in the Sealed Grounds’ large, swirling pit. This causes The Imprisoned to fall apart, which lets Link drive the sealing spike into its head and finally seal the monster away.
This seal only works for a short time, though, because The Imprisoned gets out of its chains twice more, getting the power to fly out of the pit and send out annoying shockwaves that keep knocking the player down. Even though each of these versions of The Imprisoned is different, they all feel too much like the same thing. Fans of Zelda all over the world agree that this boss is memorable, but for the wrong reasons.
Gyorg
Majora’s Mask‘s boss in the Great Bay Temple is, to say the least, scary. Putting aside its scary look, this huge fish is one of the most annoying bosses in the history of 3D Zelda. If Gyorg hits the middle platform, the player will be thrown into a large arena full of water. This is his main attack. If a player gets stuck in the water, Gyorg will try to eat them, which will hurt them.
Link needs to use either his Zora boomerangs or his bow to hurt this fishy enemy. If he does, a charged Zora barrier will stop the enemy. This boss is so boring because it does the same thing over and over again, and there are no visual or audible cues to let the player know that their attacks are working.
Tentalus
For some reason, this Skyward Sword boss fight takes place in The Sandship, which is one of the best levels in the game. The part that comes before this boss is also amazing. As the water level rises, huge tentacles start to appear in front of the player, pushing them up to the upper deck. When the player gets there, they find that the cave they were just exploring is broken in half. The cyclops Tentalus, who looks really funny, is to blame for this.
This design alone takes away all the mystery that was building up to this reveal right away. The fight itself isn’t very exciting either. The player has to avoid a few tentacles, shoot Tentalus in the eye with an arrow, and then use Link’s sword to hit it a few times.
Morpheel
One of the worst things about Zelda games is bosses whose attacks are easy to avoid. Morpheel in Twilight Princess is one of these bosses. In the first part, the player must use the hookshot to bring Morpheel’s eye close to them, just like they did with Morpha in Ocarina of Time. They can then attack with Link’s sword.
The second step is even easier than the first one. The only strong attack is a charge that can be easily avoided, so the player can just swim after the eel-like creature, hookshot it onto its back, and kill it with a few more sword hits. Weak and lazy, this boss fight doesn’t feel like a fight at all.
Morpha
The Water Temple in Ocarina of Time is known for splitting Zelda fans because it is so hard to understand. One thing that all fans agree on, though, is that Morpha, the temple boss, is way too weak. As an amoeba, Morpha has the power to control water. It lives in a water-filled stadium and attacks the player with water.
To my surprise, this is the only interesting boss move. Its main attack is to grab the player with a big watery tentacle and throw them across the field. If that wasn’t easy enough, all the player has to do to beat Morpha is use the hookshot to pull the amoeba toward them and slash it a few times with their sword.
Giant Green ChuChu
The best thing about this 2004 Zelda game was shrinking down to tiny size and getting the same view as the titular Minish. This is what doesn’t work with the first boss in 8 Ball Pool. When players go into the first boss room, they find the green ChuChu instead of a new and scary boss. It’s just a bigger version of the normal overworld enemy.
Players must use the gust jar they just got to suck up Chu jelly in order to knock down the big ChuChu and leave it open to sword attacks. This boss fight isn’t even close to being the best in the series. It doesn’t have a unique look or attack pattern that sets it apart from common enemies.
Dark Beast Ganon
Since Breath of the Wild has gotten such good reviews, it doesn’t make sense that the final boss fight could be one of the worst in the series. When the player beats the Calamity in the deep of Hyrule Castle, he changes into Dark Beast Ganon. To get the Bow of Light and Princess Zelda, the player must ride around Ganon on a horse and shoot at targets as they appear on his body.
Besides a laser-like fire attack, this boss doesn’t really pose much of a threat to the player, and when they’re facing a famous bad guy like Ganon, they should feel like the world is ending. Breath of the Wild is still a great game, but this fight was a bad way to end it.
Thunderblight Ganon
Thunderblight Ganon is one of the most annoying bosses in the whole series. Ganon sent this blight, which moves quickly and makes it very hard to hit. It killed Urbosa, the Gerudo Champion. The blight will also send out balls of electricity that will freeze Link, making it harder to avoid its next strikes.
You can only avoid these hits by parrying or doing a flurry rush dodge, which are both tricky moves. Ganon from Thunderblight is boring, annoying, and just plain not fun to fight, just like the other blights in Breath of the Wild.
Moldorm
Moldorm is an enemy that shows up in all three games in The Legend of Zelda series: A Link to the Past, Link’s Awakening, and A Link Between Worlds. Fans of Zelda hate this worm-like enemy because it slides around the boss area, but the Moldorm in A Link to the Past is without a doubt the most annoying to fight.
The slippery enemy will hit the player and make them bounce backwards. If they bounce too hard, they will fall to the room below. If this happens, the player will have to go back up and start the whole battle over again. It doesn’t matter how many times the player hits Moldorm; if they fall down, the boss will get all of its health back.
Angler Fish
Link’s Awakening is one of the best games in the series. Its sad story and memorable cast will make you remember it. Anger Fish, the boss of Angler’s Tunnel, is a different story. Compared to the fun features that other bosses in Link’s Awakening have, Angler Fish is a huge letdown.
The player can spam their sword and beat this fishy enemy before it can even launch an attack because it has a clear weak spot. It was definitely a boss that fans will never forget, but for all the wrong reasons.